Trepadeira 01
Version: 1.2
System to scatter a climbing plant over 3D mesh.
Base Settings Properties
Properties | Description | Values |
---|---|---|
Mesh Type | Define if mesh is open or close. | Open Mesh | Closed Mesh |
Subdivision Level | Define a subdivision level of mesh if mesh type is open. | 0 <> 3 (Unlocked) |
Remesh Size | Define the density on remesh grid. | 0 <> 1 (Unlocked) |
Mesh Offset | Define offset between remeshed mesh and plant. | -10 <> 10 (Unlocked) |
Ground Offset | Define the height from which the plant will start growing in the mesh. | -5 <> 5 (Unlocked) |
Branches Properties
Properties | Description | Values |
---|---|---|
Start Axis | Define roots location based on 3D axis. | By X | By Y | By Z |
Reverse Start Axis | Reverse a roots location 3D axis. | Boolean Button |
Mask Debug Mode | Change final mesh to a debug mesh. | Boolean Button |
Debug Type | Define which stage being debugged | Base Mask | Density Mask | Branches Path |
Base Mask | Define if final mesh use a base mask to exclude branches of specific regions. | Boolean Button |
Branche Base Noise Mask
Properties | Description | Values |
---|---|---|
Base Mask Amplitude | Define base amplitude value of base mask. | 0 <> 10 (Unlocked) |
Base Mask Amplitude Remap Ramp | Remap base mask amplitude values. | Color Ramp |
Branche Density
Properties | Description | Values |
---|---|---|
Density Mask Amplitude | Define base amplitude value of density mask. | 0 <> 10 (Unlocked) |
Density Amplitude Remap Ramp | Remap density mask amplitude values. | Color Ramp |
Properties | Description | Values |
---|---|---|
Connect Adjacent Point Radius | Define max distance for points connection o branches generation. | 0.03 <> 2 (Unlocked) |
Branch Density | Define a density of points has scattered that is used to generate a branches. | 50 <> 1000 |
Properties | Description | |
---|---|---|
Hanging Branch Amount | Define how much points that pointing to ground is used to instantiate a hanging branch. | 0 <> 1 (Locked) |
Growth State | Define a grow state of plant. | 0 <> 1 (Locked) |
Leaf Properties
Propertie | Description | |
---|---|---|
Leaf Amount | Define how much points of branches is really used to instantiate a leaf. | 0 <> 1 (Locked) |
Leaf Global Scale | Manipulate a scale of every leaf's on the same scatter system. | 0 <> 3 (Unlocked) |
Leaf Max Scale | Define maximum size of every leaf's on the same scatter system. | 0 <> 1 (Unlocked) |
Leaf Min Scale | Define minimum size of every leaf's on the same scatter system. | 0 <> 1 (Unlocked) |
Lead Scale Seed | Define a global scale randomizer seed. | 0 <> 10 (Unlocked) |
Last Update
Add more control of fractal that define a plant path on the mesh.
Update plans / Bug Fix
Editable leaf's.
Make "Ground Offset" follow "Start Axis" direction.
Add auto UV unwrap system.
Last updated