Trepadeira 01
Version: 1.2
Last updated
Version: 1.2
Last updated
Mesh Type
Define if mesh is open or close.
Open Mesh | Closed Mesh
Subdivision Level
Define a subdivision level of mesh if mesh type is open.
0 <> 3 (Unlocked)
Remesh Size
Define the density on remesh grid.
0 <> 1 (Unlocked)
Mesh Offset
Define offset between remeshed mesh and plant.
-10 <> 10 (Unlocked)
Ground Offset
Define the height from which the plant will start growing in the mesh.
-5 <> 5 (Unlocked)
Start Axis
Define roots location based on 3D axis.
By X | By Y | By Z
Reverse Start Axis
Reverse a roots location 3D axis.
Boolean Button
Mask Debug Mode
Change final mesh to a debug mesh.
Boolean Button
Debug Type
Define which stage being debugged
Base Mask | Density Mask | Branches Path
Base Mask
Define if final mesh use a base mask to exclude branches of specific regions.
Boolean Button
Base Mask Amplitude
Define base amplitude value of base mask.
0 <> 10 (Unlocked)
Base Mask Amplitude Remap Ramp
Remap base mask amplitude values.
Color Ramp
Density Mask Amplitude
Define base amplitude value of density mask.
0 <> 10 (Unlocked)
Density Amplitude Remap Ramp
Remap density mask amplitude values.
Color Ramp
Connect Adjacent Point Radius
Define max distance for points connection o branches generation.
0.03 <> 2 (Unlocked)
Branch Density
Define a density of points has scattered that is used to generate a branches.
50 <> 1000
Hanging Branch Amount
Define how much points that pointing to ground is used to instantiate a hanging branch.
0 <> 1 (Locked)
Growth State
Define a grow state of plant.
0 <> 1 (Locked)
Leaf Amount
Define how much points of branches is really used to instantiate a leaf.
0 <> 1 (Locked)
Leaf Global Scale
Manipulate a scale of every leaf's on the same scatter system.
0 <> 3 (Unlocked)
Leaf Max Scale
Define maximum size of every leaf's on the same scatter system.
0 <> 1 (Unlocked)
Leaf Min Scale
Define minimum size of every leaf's on the same scatter system.
0 <> 1 (Unlocked)
Lead Scale Seed
Define a global scale randomizer seed.
0 <> 10 (Unlocked)
Add more control of fractal that define a plant path on the mesh.
Editable leaf's.
Make "Ground Offset" follow "Start Axis" direction.
Add auto UV unwrap system.