Speluncator
Version: 0.2.2
Last updated
Version: 0.2.2
Last updated
Input Type
Set a type of input file.
Mesh | Curve
Flip Normal
Flip a normal from mesh input (this option only appear when "Input Type" is on "Mesh" because don`t is necessary for curve input).
ON | OFF
Debug Mode
Activate debug mode.
ON | OFF
Preview Mode
Set the mesh processing stage stage on degub mode.
General Shape Preview Little | Stones Preview Scatter | Without Remesh First | Remesh Preview Cheap | Noise-Fractal Preview
Curve Radius
Set a radius of curve.
0 ~ 5
Curve Columns
Set a numbers of sides of tube.
1 ~ 24
Tickness
Thickness of the mesh created around the initial mesh.
0 ~ 1
Mesh Resolution
The size of the voxels in the intermediate volume. Lower values output higher polygon density.
0.01 ~ 1
Tickness
Thickness of the mesh created around the initial mesh.
0 ~ 1
Mesh Resolution
The size of the voxels in the intermediate volume. Lower values output higher polygon density.
0.01 ~ 1
Little Stone Shape
Set shape of little stone.
Tetrahedron | Cube | Octahedron | Icosahedron | Dodecahedron | Soccer Ball | Utah Teapot
Little Stone Scale
Set a scale of stone in thry axis separately (X, Y and Z).
0.1 ~ 10
Little Stone Uniform Scale
Set a scale of stone in thry axis unifomly.
0.1 ~ 3
Little Stones Density
Define how mutch stones has on the cave tube.
0.1 ~ 10
Noise Amplitude
Set a max value of noise map.
0 ~ 10
Noise Type
Set a type of noise map.
Fast | Sparse Convolution | Alligator | Perlin | Perlin Flow | Simplex | Worley Cellular F1 | Worley Cellular F2-F2 | Manhattan Cellular F1 | Manhattan Cellular F2-F1 | Chebyshev Cellular F1 | Chebyshev Cellular F2-F1 | Perlin Cloud | Simplex Cloud | Fast Simplex Cloud
Noise Size
Set a size of noise map.
0 ~ 10
Noise Offset
Offset within the evaluated noise field (added to each axis).
0 ~ 50
Fractal Type
Set a method of fractal is calculated.
None | Standard (fBm) | Terrain | Hybrid
Fractal Octaves
The number of iterations of distortion.
0 ~ 16
Fractal Lacunarity
The frequency increment between iterations of fractal noise.
0 ~ 4
Fractal Roughness
The scale increment between iterations of fractal noise.
0 ~ 1
Final Mesh Resolution
The size of the voxels in the intermediate volume. Lower values output higher polygon density.
0.01 ~ 1
Open UV
Open mesh UV. CAUTION, THIS IS STILL VERY POORLY OPTIMIZED AND WILL SLOW DOWN YOUR PC WHILE IT PROCESSES, ONLY ACTIVATE IT WHEN YOU'RE GOING TO BAKE THE MESH.
ON | OFF
Add a suport for use mesh as input.
Option to flip original mesh normals.
Add controls for meshe generated by curve input.
Add more controls.
Add control for final mesh resolution.
Added the respective parameter descriptions when you rest the mouse on it.
Remove "Match Size" of final hierarchi of HDA.
Fix debug preview mode selector.
Fix normal arthefacts when use mesh for input.
Improve primary noise control.
Improve tertiary noise control.
Optimize UV opening.